Media · Confirmed

Crimson Moon Trailers & Official Media Gallery

Every official Crimson Moon trailer released so far, plus the official Steam screenshot set. Chapters below swap the player to the exact source file bound to that trailer in the sealed media manifest — nothing here is a generic stand-in embed, and every screenshot links back to the same first-party Steam listing the rest of this wiki cites. Between the three trailers and eight official screenshots, this is the fullest first-party look at Crimson Moon available anywhere before the September 1, 2026 launch, and every clip and image below is used with source and credit recorded.

Announce Trailer

Revealed February 12, 2026 during a PlayStation State of Play, under the "Gothic High Renaissance action-adventure RPG" banner.

Streams are served directly from Steam's CDN in HLS format; if your browser can't decode HLS playback inline, watch on the official Steam page.

The Three Trailers, Chapter by Chapter

The Announce Trailer is the oldest of the three, first shown February 12, 2026 during a PlayStation State of Play broadcast. It is the source of the "Gothic High Renaissance action-adventure RPG" phrase used across this wiki, and the first public confirmation that Crimson Moon existed at all — everything on the Story & Setting page traces back, directly or indirectly, to details first shown or described here.

The Summer Game Fest Gameplay Trailer followed with the first real gameplay footage: dodge/roll/parry/counter combat covered on the Combat & Powers page, glimpses of mission structure detailed on the Missions, Difficulty & Co-Op page, and the first public look at the Church hub covered on The Church Hub page. Where the Announce Trailer sold the setting, this trailer sold the moment-to-moment feel of playing it.

The Official Date Reveal Trailer is the newest of the three, published August 4, 2026 alongside the confirmed September 1, 2026 release date, pricing for both editions, and platform detail — all covered in full on the Release & Platforms page. Taken together, the three trailers form a rough timeline of the game's public reveal: first the world and pitch, then the gameplay, then the concrete release commitment.

Three official screenshots are bound to this page in the sealed media manifest — click any thumbnail to open it full-size, then use the arrow keys or the on-screen controls to cycle through the set. The first shows an armored Nephilim standing before a glowing gothic gateway flanked by two gargoyle statues inside an ornate gold-and-white cathedral hall, the clearest single image of the "Gothic High Renaissance" art direction ProbablyMonsters uses to describe the game.

The second is a close-up of the Celestial Transformation covered on the Combat & Powers page: a large winged figure glowing gold, wings outstretched, descending in a fiery gothic hall — the same golden, angelic transformation state referenced across preview coverage of the combat system. The third is an empty, atmospheric cathedral corridor lined with angel statues, lit chandeliers and hanging red banners, used elsewhere on this wiki as the closing image on the Release & Platforms page. All three are served directly from Steam's own CDN rather than a re-hosted or cropped copy.

Steam's own storefront API lists eight official screenshots in total; the three shown here are the ones the sealed media manifest binds specifically to this page, while the other five appear individually across the Story, Combat, Missions and Church Hub pages next to the sections they illustrate, rather than being duplicated into one long gallery here.

Announcement & Credits

Crimson Moon was announced February 12, 2026 during a PlayStation State of Play broadcast, and a second wire release on August 4, 2026 confirmed the September 1, 2026 date alongside pricing and platform detail — full breakdown of that release information is on the Release & Platforms page. In between the two announcements, a closed-door demo at GDC 2026 let Insider Gaming play a live build and interview the confirmed creative team: Game Director David Lesperance, Art Director Oliver Regueiro, Narrative Designer Kyle Lesperance, and Gameplay Programmer Brendan Simard, who describe the game's visual and tonal inspirations as a mix of Dungeons & Dragons campaigns and the heavy-metal album art they grew up on together in Michigan.

That metal influence carries through to the soundtrack directly: boss battle music is contributed by metal and rock musicians HEALTH, Jared Dines, Misha Mansoor and Ricky Armellino, announced alongside the August 2026 pricing reveal. Crimson Moon is developed and published by ProbablyMonsters, the independent studio Harold Ryan — Bungie's former President and CEO — founded in Seattle in 2016; the studio runs a centralized model funding multiple internal teams, one of which previously became Firewalk Studios before its acquisition by Sony, giving the Crimson Moon team access to shared engineering and production support beyond a typical single-project studio.

Beyond these three trailers, Steam's storefront listing points to a wider set of official social and community channels — a website, Discord, YouTube, X, Facebook, Instagram and TikTok — which the FAQ page covers for anyone who wants to follow updates directly rather than waiting for this wiki to catch up. The official campaign site at probablymonsters.com/crimsonmoon exists too, though it renders entirely client-side and couldn't be crawled for additional structured detail during this research pass, which is why every citation on this page routes back to Steam, PlayStation, or a named press outlet instead.